Clear your best scores, daily records and goals on this device?
Today’s board
Spend points on a power-up?
12 MOVES TO START
Score 90 points in 12 moves to reach round 2.
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How to play
Tap a column to drop the next piece into it, and get three or more of the same shape touching, side by side or stacked, to pop them for points. The highlighted piece marked Next drops first; pieces 2 and 3 follow it.
When pieces pop, the ones above them fall down. If they land in a new match, that pops too for double points, then triple: a falling match. Three pieces score 30, and each extra piece 20 more.
You start with 12 moves a round: 13 from round 5 and 14 from round 9. Reach the points goal before they run out. Each unused move earns 10 bonus points when you clear the round. The moment you reach the goal the round is done: the next round starts and two new rows of pieces push up from the bottom.
Keep pieces below the dashed line near the top. When the new rows push up, anything above the line has nowhere to go and the game ends. The game also ends if you miss a round’s goal or the board fills up.
Every point you score goes into your wallet. Tap the shop icon at the top right whenever you want a power-up: two wilds that match every shape they touch (500 points), a bomb that clears the 3×3 block where it lands (750), three more moves (800), or a new row of pieces pushed up from the bottom (400), for when the board runs low; the row is sold only while it keeps every piece below the dashed line. One of each per visit, and you can always skip. Spending never lowers your score, and wilds and bombs come on top of your 12 moves.
The daily board is the same for everyone and changes at midnight UTC. Free play gives you a new board every game. A shared score links to the exact board it was played on.
After your first game, the Honeycomb board opens. Its columns sit half a step apart, so each piece touches up to six others, and it takes four of the same shape touching to pop (four score 40, each extra piece 20 more). Its bomb clears the six cells around where it lands. It has its own best score.
Keyboard: Left and Right pick a column, Space or Enter drops, 1 to 7 drop straight into that column, in the shop 1 to 4 buy a power-up and Space or Enter returns to play, and B reads the board column by column for screen readers.
Sixteen goals to work through, in any order. They carry over from game to game on this device.
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